Jumppong v1.0 - A TI-84 Game
A downloadable game
This is game I made on my Ti-84 Plus CE Calculator while I was in high score about half a year ago.
I wasn't originally going to do anything with this project, but then after playing it myself, I realize how fun this game is and how many people would also agree. I tried to get this on ticalc.org, But I couldn't get an account on their.
So here it is, My very first Real game ever released. 3 year of learning and dedication has gone into this project. 12,982 bytes, and 929 lines of basic across 5 programs. The game even tells you how to play it. Just start the game, and wait for Instructions, Or just read the instructions below.
INSTRUCTIONS:
Jumppong is similar to breakout, except you need to serve, or "Jump" your paddle in the air by pressing up or [2nd]. The ball will down-left If it hits the left side of the box, down-right if it hits the right side, of straight if it hits the center. Course, the ball will go back up again after it hits your paddle. In this case, the ball will go to one of the 3 directions at random.
If the ball hits the center 3 times, the screen will say "GRAB". press down or [alpha] to grab the ball, and it returns to it's starting location.
Unlike breakout where you are limited on balls, you are limited on Jumps. The game ends when you can no longer serve your ball. To gain more jumps, you clear lines. Clearing line will also give you bonuses, and the lines fills up again.
Some levels, a box with a P on it will appear. These are Pop-boxes. Collecting it will give you 5000 points, and multiply your score by 10! However, The box will disappear after the round ends. If you ran out of jumps, but you collect a Pop-box, or do a grab, than you get a free jump you can use now or later.
SAVESSTATE:
That's right, you can save not only your progress, but the exact moment of the gameplay by pressing [clear]. The game will start from that exact moment.
ACTIONS:
Jump - up/[2nd]
Grab - down/[alpha]
Move - left/right
Save State - [clear]
Swap Scores - [mode] *You have 3 high score tables. If you feel like your high is far to big to be reached, you start a new table and see what's the highest you can get this week. You can swap tables mid-game, but not to a high score table smaller than your in-game score.
Delete Score - [X,T,0,n] *Resets your table to "HIGH 100000 ON 10". Only the table on screen will be effected.
Slow - [vars] *This button slows down the game if it gets to fast. But it only works for 50 frames.
Fast - [math] *This button speed up the ball pre-serve. The ball will go back to normal once the game starts.
Skip - [apps] *After the first round, if you wait to long to serve, the round gets skipped. You can use this to your advantage. If a Pop-box appears in the next round, but you only have one jump left, you can skip the round and lose nothing. The button makes thing a little easier for you. However, you can only skip a round 2 times in a row.
Clock - [sin] [cos] [tan] *Some version of TI-84 may not have a clock. If yours does, press this to turn it on.
PRGMs:
This game uses multiple Programs, unlike most TI-Basic Games. This makes the game run faster. prgmJUMPPONG is the actual game. prgmLEARNJP is the tutorial. prgmLOOPJP, prgmMOVEJP and prgmTOPBAR do nothing on their own, But are still needed to run the game.
Published | 15 hours ago |
Status | Released |
Author | A-IS Company |
Tags | ti-84, ti-basic |
Download
Install instructions
This is the same tutorial I used.
Download all of these files:
prgmJUMPPONG
prgmLEARNJP
prgmLOOPJP
prgmMOVEJP
prgmTOPBAR
To play the game, run prgmJUMPPONG. To view the games instructions, run prgmLEARNJP. You can also see the same tutorial by running the main game and pressing nothing.
This uses you [A] matrix for data, so make sure it's not in uses, otherwise you'll lose everything in [A]. It also high scores of your data in list JP, so be carful when clearing list.
This game was made on a TI-84 Plus CE, however it was made to be theoretically backwards compatible with any calculator with TI-Basic.
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